This is an adapted version of Notch's javascript based minecraft rendering experiment, extended with Perlin noise based terrain simulation.
I was thinking from time to time, to give some cool look for my site and finally decided to rebuild the old, wordpress themed one, using cutting edge web technologies. The whole site has been build up around HTML5, Canvas and CSS3 spiced with a lot of Javascript.
There are some quite well known procedural textures generation algorithms used in graphic industry: Voronoi, Perlin noise, simplex noise (a lightweight variation of Perlin noise), reaction-diffusion systems like Turing pattern etc. In this experiment i will implement the Worley noise in Javascript.
This is a simple experiment which scope was to familiarize myself with HTML5, after coding almost in AS3. At the same time i wanted to test the HTML5 canvas capabilities.