Category / Generative

  • This article is a technical overview of the Coherent Line Drawing algorithm implementation in Go using the GoCV framework.

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  • April 29, 2019 - esimov

    Delaunay image triangulation

    Detailed explanation of the technique used on Triangle, my dalaunay image triangulator app written in Go.

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  • Implementing real time fluid simulation in pure Javascript was a long desire of me and has been sitting in my todo list from a long time on. However from various reasons i never found enough time to start working on it.

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  • May 18, 2012 - esimov

    Worley noise cellular texturing

    There are some quite well known procedural textures generation algorithms used in graphic industry: Voronoi, Perlin noise, simplex noise (a lightweight variation of Perlin noise), reaction-diffusion systems like Turing pattern etc. In this experiment i will implement the Worley noise in Javascript.

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  • February 25, 2012 - esimov

    Organic Turing Pattern

    This Flash experiment was inspired by a thoroughly explained article about what has been generally known as Turing Pattern.

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