This article is a technical overview of the Coherent Line Drawing algorithm implementation in Go using the GoCV framework.
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Detailed explanation of the technique used on Triangle, my dalaunay image triangulator app written in Go.
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Implementing real time fluid simulation in pure Javascript was a long desire of me and has been sitting in my todo list from a long time on. However from various reasons i never found enough time to start working on it.
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There are some quite well known procedural textures generation algorithms used in graphic industry: Voronoi, Perlin noise, simplex noise (a lightweight variation of Perlin noise), reaction-diffusion systems like Turing pattern etc. In this experiment i will implement the Worley noise in Javascript.
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This Flash experiment was inspired by a thoroughly explained article about what has been generally known as Turing Pattern.
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